To make the ball move naturally, you should use AddForce (to make to move in a straight line) and AddTorque (to make it roll). Share Improve this answer edited Jan 22, 2017 at 15:21
Full Answer
tractiongames
I would suggest buying a model off a stock 3d website. If you are not experienced in modelling then you should probably not be doing any otherwise the game will almost certainly look poor.
Jessy
Agreed completely. That said, all you need to do is make a seam at the equator, unwrap, and overlap them 100%. If you want to be really efficient about it, you can take all the resulting verts and weave them back and forth between two verts of a triangle, leaving the pole intact.
Lostlogic
Look at a real golf-ball and you will notice that the dimples do not line up like you have in your texture.
BoredKoi
Also, this is a box tutorial, which is a different critter from spheres and the types of projections those generate.
AppTechStudios
Thanks for the replies! So basically UV mapping is applying texture (s) to a model? At least in its basic sense, I can do that
